Oath-Bound PHB/Overlay

Oath-Bound PHB

    • Preface
    • Procedural Changes
      • Session Zero
      • The Rutter
    • Let’s Talk About the GM
    • PHB Overlay (PHBO)
      • Legend
      • The Game
      • Creating The Player Character
      • Character Abilities
      • Character Races
      • Character Classes
      • Alignment
      • Character Hit Points
      • Establishing the Characters
      • Character Languages
      • Money
      • Equipping the Character
      • Armor
      • Weapons
      • Hirelings
      • Henchmen
      • Time
      • Distance
      • Monster, The Term
      • Character Spells
      • Spell Tables
      • Spell Explanations
      • Spell Casting
      • The Adventure
        • Dungeon Expeditions
        • Outdoor Exploration
        • Town Adventures
        • Encumbrance
        • Movement - Time and Distance Factors
        • Light
        • Infravision
        • Ultravision
        • Silent Movement
        • Invisible Movement
        • Surprise
        • Traps, Tricks and Encounters
        • Initiative
        • Communication
        • Negotiation
        • Combat
          • Turning Undead
          • Magical Control
          • Spell Combat
          • Breath Weapon Attacks
          • Magical Device Attacks
          • Missile Discharge
          • Melee Combat
          • Example of Combat
        • Combat Procedures
          • Saving Throw
          • Armor Class
          • First Strike
          • Weapon Factors
          • Monster Attack Damage
          • Attack & Saving Throw Matrix
        • Damage
        • Falling Damage
        • Healing
        • Obedience
        • Morale
        • Mapping
        • Organization
      • Experience
      • Poison
      • Successful Adventures
      • Appendices
        • Appendix I: Psionics
        • Appendix II: Bards
        • Appendix III: Character Alignment Graph
        • Appendix IV: The Known Planes of Existence
        • Appendix V: Suggested Agreements For Division Of Treasure
    • Oath-Bound Rules Module (CRM)
      • Orientation
        • Overview
        • How To Use This Site
        • Roles and Rulings Ahead of Rolls
        • Dice and Resolution
        • Session Zero
        • Advancement and Experience
        • The Rutter
      • Foundations
      • Introduction
      • Principles
      • How Play Works in Oath-Bound
        • Consequences
        • Information
        • Magic
        • Oaths
      • Rules
        • Overview
        • Oaths and the Oath Economy
        • Character Generation
        • Actors
        • Arcane Magic
        • Divine Miracles
        • HP and Non-Combat Harm
        • Weapons
        • Combat
        • Saving Throws
        • Hirelings and Henchmen
    • Commentaries
      • Why This Book Exists
      • The Rulebook Changes
        • Character Agency
        • Classes to Actors
        • Alignment to Concord
        • Advancement and Recognition
        • Arcane Magic
        • Divine Powers
        • Combat, Injury and HP Abstraction
        • Harm, Strain and Endurance
    • Afterword
    • Credits
    • Glossary
    • (Editorial Content)
      • Overview
      • Voice Reference
      • Session State
      • Reseeding Document
      • To Do
      • Canon Decisions
      • Terminology Decisions
      • Document Registry
      • Source files
      • Kroki Test
    • References
      • Players Handbook
      • Dungeon Masters Guide
      • Player Sheet
Oath-Bound PHB 1.0
  • Oath-Bound PHB
    • 1.0
  • Oath-Bound PHB
  • (Editorial Content)
  • Overview
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Last published: 2026-05-26 13:52
Rights held by: BrightSpark
Author: Mogadon