Poison

Poison (p.107) md

Poison in Oath-Bound falls under the non-combat harm model. It bypasses hit points entirely — a poisoned character is not damaged in the combat survivability sense. They are subject to a qualitative harm whose severity and outcome the GM determines based on the nature of the poison, the dose, the circumstances, and the character’s relevant competencies and condition.

The PHB’s poison categories and lethality levels are a useful reference for severity. They are not applied as automatic table results. A character who has been poisoned is in a situation the GM adjudicates, not a mechanical state that resolves itself by formula.

Constitution saving throws against poison apply as written through the d100 saving throw model.