Weapons
Weapons (p.36) 
| The PHB weapons model — individual weapon entries with specific damage dice, weight, size, speed factor, and weapon-versus-armor-class adjustment tables — is not used in Oath-Bound. The granularity it provides rewards close attention to equipment interaction in ways that Oath-Bound does not want to emphasize. The bookkeeping gets in the way of the game. |
Oath-Bound uses a simplified weapon model organized into weapon groups, each covering a family of weapons with similar characteristics and shared technique. Damage, reach, and relevant properties are assigned to the group rather than to individual weapons. Competency is held at the group level — a character skilled with short blades is not thereby skilled with a longsword, and a longbow competency does not transfer to a composite bow. The groups reflect genuine differences in technique and application.
The weapon-versus-armor-class adjustment tables are not used. Combat resolution in Oath-Bound does not reward or require this level of equipment interaction.
The PHB weapons list remains a useful reference for what kinds of weapons exist and what they look like. The mechanical entries — damage dice, speed factor, space required — are superseded by the CRM weapon type model.